[Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14
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On Mon, Sep 16, 2002 at 07:18:57PM +0100, Gregory Berkolaiko wrote:
> On Mon, 16 Sep 2002, Raimar Falke wrote:
>
> > On Mon, Sep 16, 2002 at 04:55:48PM +0100, Gregory Berkolaiko wrote:
> > > On Mon, 16 Sep 2002, Raimar Falke wrote:
> > >
> > > > On Sun, Sep 15, 2002 at 07:21:58PM +0100, Gregory Berkolaiko wrote:
> > > > > On Sun, 15 Sep 2002, Gregory Berkolaiko wrote:
> > > > >
> > > > >
> > > > > And the last version of the patch. First it makes one test run for
> > > > > all
> > > > > units, both PF algorithms are used and if a difference in results is
> > > > > detected, the whole thing aborts. Then 100 runs of each algorithm for
> > > > > each unit are done and the times are printed.
> > > > >
> > > > > Usage:
> > > > > 1. Apply the patch to latest CVS.
> > > > > 2. Load the attached game, connect, start and press Turn Done.
> > > > > 3. Watch the output in the server screen.
> > > >
> > > > Patch from x2 to x3 attached.
> > >
> > > Patch from x3 to x4 is attached. Several mistakes fixed. Added support
> > > for sea-going (non-sinking) and IGTER units.
> > >
> > > Savegame runs smoothly, apart from occasional non-unique path with a
> > > given
> > > COP hiccup.
> >
> > > GB_pf is at least 2 times faster than RF_pf. Hopefully this settles
> > > the choice of implementation.
> >
> > Mhhh. This is odd. Both use exactly the same amount of external
> > functions. Lets see if you have implemented all functionality
> > (move_backward, ignore_enemy, goto_move_restriction and
> > is_position_dangerous). This should at least add some ifs in the hot
> > path (or an extra call in the is_position_dangerous case). We should
> > maybe also run some tests if asserts disabled.
>
> move_backward and goto_move_straightest will be implemented through COSTFN
> callbacks.
> I thought we agreed that ignore_enemy is the default behaviour and not
> ignoring enemy will be done through tile_behaviour.
Ok but then we need this behaviour in form of a defined callback in
path_finding_tools.
> I don't think one call is so important. In fact I just added an
> extra wrapper on top of pf_next and removed some macro-associated
> cruft from your code. The results change but not by much, the
> speedup is still greater than 2. ZOC will bring it down a bit, but
> again not significantly.
So why do you think that you are faster by a factor of two?
> Compiling without asserts will change it much more, in all
> likelyhood. Can you try it please?
Sorry not much time till I moved.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"With a PC, I always felt limited by the software available.
On Unix, I am limited by my knowledge."
-- Peter J. Schoenster <pschon@xxxxxxxxxxxxxxxxx>
- [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, (continued)
- [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/15
- [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/15
- [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Raimar Falke, 2002/09/16
- [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/16
- [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Raimar Falke, 2002/09/16
- [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/16
- [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Raimar Falke, 2002/09/16
- [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Raimar Falke, 2002/09/16
- [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/16
- [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/16
- [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14,
Raimar Falke <=
- [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/16
- [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Raimar Falke, 2002/09/16
- [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/21
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