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[Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14
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[Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sun, 15 Sep 2002 19:21:58 +0100 (BST)

On Sun, 15 Sep 2002, Gregory Berkolaiko wrote:

> > 
> > Gregory: it would be nice if you audit my changes and than work on the
> > differences like this one:
> 
> Attached is a patch against the current CVS (-p1) with synchronized 
> outputs from both algorithms.  Your code isn't changed (very nice of me:)
> My code is updated to deal with large extra costs.  I preserved your 
> spelling too.
> 

And the last version of the patch.  First it makes one test run for all
units, both PF algorithms are used and if a difference in results is
detected, the whole thing aborts.  Then 100 runs of each algorithm for
each unit are done and the times are printed.

Usage: 
1. Apply the patch to latest CVS.
2. Load the attached game, connect, start and press Turn Done.
3. Watch the output in the server screen.

G.

Attachment: path_x2.diff.gz
Description: GNU Zip compressed data

Attachment: t6.gz
Description: GNU Zip compressed data


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