[Freeciv-Dev] Re: [Patch] Cleanup of scorelog generation/new scorelog fo
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On Wed, Aug 28, 2002 at 11:12:21AM +0200, Reinier Post wrote:
> > > for people with small disks it may be better do be a little more
> > > space efficient
> >
> > We can gzip the file after the game has ended.
>
> It gzips very well.
The question is should the server gzip it or some script after the
server has quited?
> > > - I'd prefer "player" to "addplayer": that would still be correct
> > > if player renaming is ever implemented
> >
> > "addplayer" is symetric to "delplayer". If we can renaming I'm for
> > adding a "ren(ame)player".
>
> Yes, a "player" tag would also have to be used to delete players.
I don't understand. Please show how the "player" command should be
used.
> > > It would be nice to have a standalone sav2scorelog utility distributed
> > > with the code.
> >
> > You mean a set of saves (generate with saveturns=1) are read in and a
> > scorelog is produced? If yes: why? You can just enable the scorelog in
> > the first place.
>
> Not if you lack the disk space
This is an example here and I don't claim that this generally holds:
111 .gz savegames take 1.9m. The corresponding scorelog gzipped with
-6: 100k. So this isn't a valid excuse IMHO if we have a compressed
scorelog.
> or forgot to turn it on.
No comment.
> I wrote a sav2score utility long ago and used it often.
> > Why? It only matters if the server appends to a scorelog.
>
> You're right, with the new format, the server doesn't need to read
> scorelogs in the first place.
It does. It had to check for example the id and the last turn to give
an error if they don't match.
Raimar
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