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[Freeciv-Dev] Re: No info on government type (PR#1687)
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[Freeciv-Dev] Re: No info on government type (PR#1687)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: No info on government type (PR#1687)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Mon, 5 Aug 2002 17:18:16 +0200

On Mon, Aug 05, 2002 at 11:57:08AM +0000, Per I. Mathisen wrote:
> On Mon, 5 Aug 2002, Christian Knoke wrote:
> > On Tue, Jul 09, 2002 at 10:31:33AM -0700, Per I Mathisen wrote:
> > > I would like to move the choice of govt from the govt change dialog and
> > > into the revolution dialog. That way you can immediately see what govt you
> > > have and what govts you can change to. Also we can put some info summaries
> > > of what the various govts do there.
> > >
> > > Removes one annoying popup from the game, too. I hate those popups that
> > > fly in my face on turn start.
> >
> > Two problems: In the time between revolution and choice for new
> > government, the user may change his mind and want another gov type.
> 
> I don't see this as a big problem. When you decide to throw your nation
> into anarchy, you should have a pretty clear idea on what you are doing.
> 
> Actually, being presented with the possible options _before_ you enter
> anarchy helps a lot with giving players an idea of what they are doing.
> Helpful for newbies.

Oh, yes, display the possible options before entering anarchy is a good
idea. You could let the player make a choice, if she is able later,
when anarchy ends, to modify her choice.

If she doesn't want to, she can simply press return.

> > He might discover/gain the tech for a new government type.
> 
> He should not be able to discover a new govt type, since anarchy should
> not give any science bulbs.

But it does, if you have scientists employed in your cities, AFAIR.

> Entering anarchy then chancing that you will
> be able to steal the requried techs sounds a bit risky, and entering
> anarchy because you will diplomacy your way to this tech some turns later
> sounds a bit odd. So no, I don't see that as a problem, either.

It may be risky or odd, but still possible. And if I'd try it, it wouldn't
be too hard.

Well, this is not that urgent matter, is it? I am always for improving the
UI, and this one can really be improved, but it is not necessary to restrict
the user, and to leave the good old comfortable civ 2 game mechanics here.
At least I think so.

> (Also, moving govt choice to revolution dialog makes it easier to make
> rulesets without anarchy, like FreecivAC requires, for one. Each
> government could have eg a field indicating the length of anarchy to reach
> that government type, which could be set to zero.)
> 
> Yours
> Per

Christian

P.S.: real life aspect: when going into anarchy, you never know how it
ends ...

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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