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[Freeciv-Dev] Re: [RFC] Path finding implementation.
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[Freeciv-Dev] Re: [RFC] Path finding implementation.

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [RFC] Path finding implementation.
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Thu, 1 Aug 2002 14:43:37 +0100 (BST)

On Thu, 1 Aug 2002, Raimar Falke wrote:

> On Thu, Aug 01, 2002 at 12:52:39PM +0100, Gregory Berkolaiko wrote:
> > On Wed, 31 Jul 2002, Raimar Falke wrote:
> > 
> > > 
> > > Do I get this correct? With get_COP callback we don't have problems
> > > and without the callback we have problems?
> > 
> > No.  With get_COP callback you get the same problems plus other ones too.
> > 
> > But you are right, this seems to be the last point of contention.  It 
> > seems that COP is only needed for is_position_dangerous handling so far 
> > and I hope to be able to do it differently.
> 
> > We should also think however about the possibility of having 
> > can_transit_tile call-back.
> 
> We have the whole time or haven't we. IMHO it is wrong if the
> can_transit_tile returns true for safe places. If this function should
> return true for other position for which ones?

There is nothing wrong about it if it gives right results.  It's only a 
tool.  Other possible uses: targeting shore, targeting enemy tiles.

G.




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