[Freeciv-Dev] Re: Sentried units are un-sentried when city is viewed (PR
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freeciv-dev@xxxxxxxxxxx |
Subject: |
[Freeciv-Dev] Re: Sentried units are un-sentried when city is viewed (PR#1712) |
From: |
Christian Knoke <chrisk@xxxxxxxx> |
Date: |
Sat, 13 Jul 2002 11:12:48 +0200 |
On Sat, Jul 13, 2002 at 10:32:35AM +0200, Andreas Kemnade wrote:
> Christian Knoke writes:
> > On Fri, Jul 12, 2002 at 07:28:57PM +0200, Andreas Kemnade wrote:
> > > gianmario.scotti@xxxxxxxxx writes:
> > > > Full_Name: Gianmario Scotti
> > > > Version: 1.12.6 (3rd Beta)
> > > > Distribution: Windows binary
> > > > Client: Both (or N/A)
> > > > OS: Windows 98
> > > > Submission from: (NULL) (192.100.124.218)
> > > >
> > > >
> > > > If a city contains any sentried units, and the city dialog is opened
> (by
> > > > doubleclicking on a city) and then closed, all sentried units are
> un-sentried
> > > > (re-activated). This happens even if no changes are done in the city.
> > > >
> > > When the left mouse button is pressed, wakeup_sentried_units() is
> > > called, too.
> >
> > In GTK only units outside cities are activated; when 2 or more units
> > are on a tile, a window opens, offering all units on that tile.
> Now I understand what's going on in the gtk client.
> wakeup_sentried_units() is only called when <LMB>+<SHIFT> is pressed.
And I just discovered another feature of freeciv :-)
> I'll fix that in the win32 client
>
> Greetings
> Andreas Kemnade
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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