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[Freeciv-Dev] Re: Sentried units are un-sentried when city is viewed (PR
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[Freeciv-Dev] Re: Sentried units are un-sentried when city is viewed (PR

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Sentried units are un-sentried when city is viewed (PR#1712)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sat, 13 Jul 2002 11:12:48 +0200

On Sat, Jul 13, 2002 at 10:32:35AM +0200, Andreas Kemnade wrote:
> Christian Knoke writes:
>  > On Fri, Jul 12, 2002 at 07:28:57PM +0200, Andreas Kemnade wrote:
>  > > gianmario.scotti@xxxxxxxxx writes:
>  > >  > Full_Name: Gianmario Scotti
>  > >  > Version: 1.12.6 (3rd Beta)
>  > >  > Distribution: Windows binary
>  > >  > Client: Both (or N/A)
>  > >  > OS: Windows 98
>  > >  > Submission from: (NULL) (192.100.124.218)
>  > >  > 
>  > >  > 
>  > >  > If a city contains any sentried units, and the city dialog is opened 
> (by
>  > >  > doubleclicking on a city) and then closed, all sentried units are 
> un-sentried
>  > >  > (re-activated). This happens even if no changes are done in the city.
>  > >  > 
>  > > When the left mouse button is pressed, wakeup_sentried_units() is
>  > > called, too.
>  > 
>  > In GTK only units outside cities are activated; when 2 or more units
>  > are on a tile, a window opens, offering all units on that tile.

> Now I understand what's going on in the gtk client.
> wakeup_sentried_units() is only called when <LMB>+<SHIFT> is pressed.

And I just discovered another feature of freeciv :-)

> I'll fix that in the win32 client
> 
> Greetings
> Andreas Kemnade

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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