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[Freeciv-Dev] Re: Sentried units are un-sentried when city is viewed (PR
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[Freeciv-Dev] Re: Sentried units are un-sentried when city is viewed (PR

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To: Christian Knoke <chrisk@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Sentried units are un-sentried when city is viewed (PR#1712)
From: Andreas Kemnade <akemnade@xxxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 13 Jul 2002 10:32:35 +0200

Christian Knoke writes:
 > On Fri, Jul 12, 2002 at 07:28:57PM +0200, Andreas Kemnade wrote:
 > > gianmario.scotti@xxxxxxxxx writes:
 > >  > Full_Name: Gianmario Scotti
 > >  > Version: 1.12.6 (3rd Beta)
 > >  > Distribution: Windows binary
 > >  > Client: Both (or N/A)
 > >  > OS: Windows 98
 > >  > Submission from: (NULL) (192.100.124.218)
 > >  > 
 > >  > 
 > >  > If a city contains any sentried units, and the city dialog is opened (by
 > >  > doubleclicking on a city) and then closed, all sentried units are 
 > > un-sentried
 > >  > (re-activated). This happens even if no changes are done in the city.
 > >  > 
 > > When the left mouse button is pressed, wakeup_sentried_units() is
 > > called, too.
 > 
 > In GTK only units outside cities are activated; when 2 or more units
 > are on a tile, a window opens, offering all units on that tile.
Now I understand what's going on in the gtk client.
wakeup_sentried_units() is only called when <LMB>+<SHIFT> is pressed.

I'll fix that in the win32 client

Greetings
Andreas Kemnade


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