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[Freeciv-Dev] Re: CMA "lost control of" message for AI city (PR#1597)
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[Freeciv-Dev] Re: CMA "lost control of" message for AI city (PR#1597)

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CMA "lost control of" message for AI city (PR#1597)
From: Kenn Munro <kenn@xxxxxxxxxxxxxx>
Date: 22 Jun 2002 16:31:24 -0400

On Fri, 2002-06-21 at 03:22, Raimar Falke wrote:
> On Thu, Jun 20, 2002 at 11:08:22PM -0400, Kenn Munro wrote:
> > I started a few quick games with some AI's, and although I never
> > duplicated the above circumstances, I did find something interesting. 
> > If I had a nation that was controlled by an AI in the previous game
> > (without restarting the client), sometimes when I built a city, it would
> > start with the CMA turned on.  This is not normal.. correct?  So it
> > looks like the client is remembering some CMA stuff between games.
> 
> This is something which shouldn't happen. And it is good if it is
> reproducible. Please try the attached patch.
> 
>       Raimar
> 
The patch seems to fix the problem where a city was created with the CMA
turned on.

Kenn



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