[Freeciv-Dev] Re: CMA "lost control of" message for AI city (PR#1597)
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On Fri, 2002-06-21 at 03:22, Raimar Falke wrote:
> On Thu, Jun 20, 2002 at 11:08:22PM -0400, Kenn Munro wrote:
> > I started a few quick games with some AI's, and although I never
> > duplicated the above circumstances, I did find something interesting.
> > If I had a nation that was controlled by an AI in the previous game
> > (without restarting the client), sometimes when I built a city, it would
> > start with the CMA turned on. This is not normal.. correct? So it
> > looks like the client is remembering some CMA stuff between games.
>
> This is something which shouldn't happen. And it is good if it is
> reproducible. Please try the attached patch.
>
> Raimar
>
The patch seems to fix the problem where a city was created with the CMA
turned on.
Kenn
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