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[Freeciv-Dev] Re: For the wishlist: initial_units in the rulesets
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[Freeciv-Dev] Re: For the wishlist: initial_units in the rulesets

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: For the wishlist: initial_units in the rulesets
From: Miguel Farah <miguel@xxxxx>
Date: Fri, 21 Jun 2002 07:55:40 -0400

 Raimar Falke [21/06/2002 04:09] dijo/said:
>On Thu, Jun 20, 2002 at 10:57:50PM -0400, Miguel Farah wrote:
>> I'm currently working in a scenario where I want each player to begin
>> with two settlers in a trireme in the sea. The rulesets allow to
>> indicate how many initial settlers and explorers will be, but no other
>> units. What I've done is hack the units.ruleset to transform the
>> explorer (useless in my map) to a sea unit, but it's ugly AND I'm not
>> sure it'll work.
>> 
>> I'd prefer to have a initial_units directive that lets the designer to
>> specify which&how many units each player will have. The current
>> situation, which would be the default, would be:
>> 
>> initial_units="settler=1;explorer=1"
>> 
>> My scenarios would use:
>> 
>> initial_units="settler=2;trireme=1"
>> 
>> I know we're currently in a feature freeze, so we can discuss this
>> calmly before anyone bothers implementing this. :->
>
>This gets complicated quickly. Should the two settlers put in the
>trireme or one in the ship and one on land. What if you have two ships
>and two settlers? What if you have more units than space in the ships? 
>So I what about another syntax like:
>
>  initial_units="trireme(settler, settler)"
>or
>  initial_units="trireme(2*settler)"
>and
>  initial_units="trireme(2*settler), trireme(settler,explorer)"
>
>       Raimar

Sounds better to me.



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