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[Freeciv-Dev] Re: Very simple opengl map renderer
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[Freeciv-Dev] Re: Very simple opengl map renderer

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To: Daniel Sjölie <deepone@xxxxxxxxxx>
Cc: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Very simple opengl map renderer
From: "Baumans" <baumans@xxxxxxxxxxxxx>
Date: Tue, 18 Jun 2002 00:34:12 -0400

----- Original Message -----
From: "Daniel Sjölie" <deepone@xxxxxxxxxx>
To: "Baumans" <baumans@xxxxxxxxxxxxx>
Cc: <freeciv-dev@xxxxxxxxxxx>
Sent: Monday, June 17, 2002 9:54 AM
Subject: Re: [Freeciv-Dev] Very simple opengl map renderer


> On 2002-06-16 22:51:12, Baumans wrote:
> > For my own amusement, I decided to make an opengl renderer for freeciv
maps.
> > It isn't very pretty, or full-featured, or fast, but it's a start.  It
> > requires that the maps have a separate terrain type for the rivers(at
least
> > if you want to see them).  The camera controls are very simple: move
around
> > to different areas of the map with arrow keys.  One problem I've noticed
is
> > that if you don't move around for a few seconds it has an odd tendency
to
> > lock up.
> >     The program requires opengl (of course), and glpng:
> > http://www.wyatt100.freeserve.co.uk/download.htm . Just make then
program,
> > and run it with an ungzipped .sav file as the only argument.  It should
> > display a window showing what's on the map at the current location.
>
> Screenshots, please? :)
htttp://www.baumanfamily.com/john/mapviewshot.jpg
It's not much, but it is something.

>
> /Daniel
>
> --
> Now take a deep breath, smile and don't take life so seriously... :)
>



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