[Freeciv-Dev] Re: Civserver upgrade building (PR#1585)
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--- Daniel L Speyer <dspeyer@xxxxxxxxxxx> wrote:
<snip>
> > >
> > > If you develope musketeers before pikemen, your cities will continue to
> build phalanxes. This can be very annoying. This patch should fix it (apply
> to freeciv/server/cityturn.c):
> > >
> >
> > This topic has been discussed before. And there are situations when
> > you might want to build phalanx instead of musketeer (because it is
> > cheaper). I understand that current behaviour is a bit annoying... But you
> > can use "change all"-command.
That's not good enough. The current behaviour is a bug. If you want the ability
to build old units, remove the obsolete_by tag in the rulesets code. It was not
intentional that warriors can still be built after phalanx arrive.
I like this patch, and I vote for CVS inclusion.
>
> If you're supposed to be able to build it, it should show up in the list
> of things you can build. And if we allow building obsolete units (which
> might be a good idea), then we should *allow* it.
>
> At present, you can build obsolete units only if they are indirectly
> obsolete AND either you were building them before they became obsolete or
> you captured a city building them. This is particularly ugly and has
> *never* gotten me an obsolete unit when I wanted one.
Yes. I fully agree.
> --Daniel Speyer
> If you *don't* consider sharing information to be morally equivalent to
> kidnapping and murder on the high seas, you probably shouldn't use the
> phrase "software piracy."
>
<snip>
Where I was born and where and how I have lived is unimportant. It is what I
have done with where I have been that should be of interest. -Georgia O'Keeffe
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