[Freeciv-Dev] Civserver upgrade building (PR#1585)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Full_Name: Daniel Speyer
Version: CVS
Distribution: Built from source
Client: Both (or N/A)
OS: Gnu/Linux -- Debian woody
Submission from: (NULL) (12.243.200.32)
If you develope musketeers before pikemen, your cities will continue to build
phalanxes. This can be very annoying. This patch should fix it (apply to
freeciv/server/cityturn.c):
diff -u cityturn.c.old cityturn.c
--- cityturn.c.old Mon Jun 17 15:40:04 2002
+++ cityturn.c Mon Jun 17 15:41:09 2002
@@ -842,13 +842,13 @@
**************************************************************************/
static Unit_Type_id unit_upgrades_to(struct city *pcity, Unit_Type_id id)
{
- Unit_Type_id latest_ok = id;
-
- if (!can_build_unit_direct(pcity, id))
- return -1;
- while(unit_type_exists(id = unit_types[id].obsoleted_by))
- if (can_build_unit_direct(pcity, id))
+ Unit_Type_id latest_ok = -1;
+
+ for(; unit_type_exists(id); id = unit_types[id].obsoleted_by){
+ if (can_build_unit_direct(pcity, id)){
latest_ok = id;
+ }
+ }
return latest_ok;
}
- [Freeciv-Dev] Civserver upgrade building (PR#1585),
dspeyer <=
|
|