[Freeciv-Dev] Re: [Patch] Making city report list faster
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Jun 10, 2002 at 06:02:55PM +0200, Christian Knoke wrote:
> On Mon, Jun 10, 2002 at 04:31:22PM +0200, Raimar Falke wrote:
> >
> > No also the CMA doesn't cause any updating. The remaining time for the
> > CMA are client side computation (thinking) and the application at the
> > server.
>
> Pretty cool.
>
> Base: CVS 10 JUNE 2002 on 200 Mhz K6-2 w/ fast PCI graphic
>
> Game: 86 cities about size 8
>
> Action: changing cities from within city report, all cities
>
> CVS clean patch2 patch3 patch4
>
> select all, Impr -> Unit: 30 sec. 8 sec. 2.5 sec. 2.5 sec.
> change all, Impr -> Unit: 23 sec. 15 sec. 2.0 sec. 2.0 sec.
> select all, change CMA: 62 sec. 35 sec. 35 sec. 6.5 sec.
And tomorrow we make the AI faster by the same factor of 10 ;)
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
(On the statement print "42 monkeys"+"1 snake"): BTW, both perl and Python
get this wrong. Perl gives 43 and Python gives "42 monkeys1 snake", when
the answer is clearly "41 monkeys and 1 fat snake".
-- Jim Fulton, 10 Aug 1999
- [Freeciv-Dev] Re: packet batches? (was: [Patch] Making city report list faster), (continued)
[Freeciv-Dev] Re: [Patch] Making city report list faster, Christian Knoke, 2002/06/10
|
|