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[Freeciv-Dev] Re: [Patch] Making city report list faster
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[Freeciv-Dev] Re: [Patch] Making city report list faster

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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] Making city report list faster
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 10 Jun 2002 16:10:20 +0200

On Mon, Jun 10, 2002 at 04:00:41PM +0200, Christian Knoke wrote:
> On Mon, Jun 10, 2002 at 03:28:17PM +0200, Raimar Falke wrote:
> > On Mon, Jun 10, 2002 at 02:05:54PM +0200, Christian Knoke wrote:
> > > On Sun, Jun 09, 2002 at 09:47:53PM +0200, Raimar Falke wrote:
> > > > 
> > > > This patch should avoid make the city report dialog a bit faster.
> > > 
> > > I took some time measures, all handstopped.
> > > 
> > > Base: CVS 10 JUNE 2002 on 200 Mhz K6-2 w/ fast PCI graphic
> > > 
> > > Patch: disable_cityrep_update_till2
> > > 
> > > Game: 86 cities about size 8
> > > 
> > > Action: changing cities from within city report, all cities
> > > 
> > >                                CVS unpatched   disable2-patch
> > > 
> > > select all, Improvm to Unit:   30 sec.          8 sec.
> > > change all, Improvm to Units:  23 sec.         15 sec.
> > > select all, change CMA:        62 sec.         35 sec.
> > 
> > Can you please test the attached patch? It will also freeze the
> > chatline.
> 
>                                CVS unpatched  disable2-patch disable3-patch
> 
> select all, Improvm to Unit:   30 sec.         8 sec.         2.5 sec.
> change all, Improvm to Units:  23 sec.        15 sec.         2.0 sec.
> select all, change CMA:        62 sec.        35 sec.        35   sec.

> Note that the column headers flicker when changing CMA.

I'm working on this.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  "brand memory are for windows users that think their stability
   problems come from the memory"
    -- bomek in #freeciv


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