[Freeciv-Dev] Re: [Patch] Making city report list faster
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On Mon, Jun 10, 2002 at 04:00:41PM +0200, Christian Knoke wrote:
> On Mon, Jun 10, 2002 at 03:28:17PM +0200, Raimar Falke wrote:
> > On Mon, Jun 10, 2002 at 02:05:54PM +0200, Christian Knoke wrote:
> > > On Sun, Jun 09, 2002 at 09:47:53PM +0200, Raimar Falke wrote:
> > > >
> > > > This patch should avoid make the city report dialog a bit faster.
> > >
> > > I took some time measures, all handstopped.
> > >
> > > Base: CVS 10 JUNE 2002 on 200 Mhz K6-2 w/ fast PCI graphic
> > >
> > > Patch: disable_cityrep_update_till2
> > >
> > > Game: 86 cities about size 8
> > >
> > > Action: changing cities from within city report, all cities
> > >
> > > CVS unpatched disable2-patch
> > >
> > > select all, Improvm to Unit: 30 sec. 8 sec.
> > > change all, Improvm to Units: 23 sec. 15 sec.
> > > select all, change CMA: 62 sec. 35 sec.
> >
> > Can you please test the attached patch? It will also freeze the
> > chatline.
>
> CVS unpatched disable2-patch disable3-patch
>
> select all, Improvm to Unit: 30 sec. 8 sec. 2.5 sec.
> change all, Improvm to Units: 23 sec. 15 sec. 2.0 sec.
> select all, change CMA: 62 sec. 35 sec. 35 sec.
> Note that the column headers flicker when changing CMA.
I'm working on this.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"brand memory are for windows users that think their stability
problems come from the memory"
-- bomek in #freeciv
[Freeciv-Dev] Re: [Patch] Making city report list faster, Christian Knoke, 2002/06/10
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