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[Freeciv-Dev] Re: [RFC] Path finding interface #9
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[Freeciv-Dev] Re: [RFC] Path finding interface #9

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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [RFC] Path finding interface #9
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Sun, 2 Jun 2002 23:37:22 +0200

On Sun, Jun 02, 2002 at 10:05:19PM +0100, Gregory Berkolaiko wrote:
> On Sun, 2 Jun 2002, Raimar Falke wrote:
> > > The case of "no-stop" tiles (aka "the trireme case") is a separate issue. 
> > >  
> > > I don't think it can be handled in the main path-finding routine.
> > 
> > I think it _can_ be done.
> 
> It's possible, but it would make main path-finding much heavier IMO.

I agree. However if we don't support this we get code duplication. Or
is there another way?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  "Real Users find the one combination of bizarre
   input values that shuts down the system for days."


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