[Freeciv-Dev] Re: [RFC] Path finding interface #9
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On Sun, Jun 02, 2002 at 10:05:19PM +0100, Gregory Berkolaiko wrote:
> On Sun, 2 Jun 2002, Raimar Falke wrote:
> > > The case of "no-stop" tiles (aka "the trireme case") is a separate issue.
> > >
> > > I don't think it can be handled in the main path-finding routine.
> >
> > I think it _can_ be done.
>
> It's possible, but it would make main path-finding much heavier IMO.
I agree. However if we don't support this we get code duplication. Or
is there another way?
Raimar
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- [Freeciv-Dev] Re: [RFC] Path finding interface #9, Gregory Berkolaiko, 2002/06/02
- [Freeciv-Dev] Re: [RFC] Path finding interface #9, Raimar Falke, 2002/06/02
- [Freeciv-Dev] [RFC] Path finding implementation., Gregory Berkolaiko, 2002/06/05
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/06/05
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/06/05
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/06/05
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/06/05
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/06/05
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/06/06
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/06/06
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/06/06
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