[Freeciv-Dev] Re: [RFC] Path finding interface #9
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sun, 2 Jun 2002, Raimar Falke wrote:
> On Sun, Jun 02, 2002 at 10:05:19PM +0100, Gregory Berkolaiko wrote:
> > On Sun, 2 Jun 2002, Raimar Falke wrote:
> > > > The case of "no-stop" tiles (aka "the trireme case") is a separate
> > > > issue.
> > > > I don't think it can be handled in the main path-finding routine.
> > >
> > > I think it _can_ be done.
> >
> > It's possible, but it would make main path-finding much heavier IMO.
>
> I agree. However if we don't support this we get code duplication. Or
> is there another way?
Don't think so. Anyway, let's first do the simple case, then do "trireme
case" and then see if we can put them together painlessly.
I have a working version of the very simple case, but it doesn't do the
extra_cost yet.
G.
- [Freeciv-Dev] Re: [RFC] Path finding interface #9, Gregory Berkolaiko, 2002/06/02
- [Freeciv-Dev] Re: [RFC] Path finding interface #9, Raimar Falke, 2002/06/02
- [Freeciv-Dev] [RFC] Path finding implementation., Gregory Berkolaiko, 2002/06/05
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/06/05
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/06/05
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/06/05
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/06/05
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/06/05
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/06/06
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/06/06
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/06/06
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/06/06
|
|