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[Freeciv-Dev] Re: [RFC] Path finding interface #9
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[Freeciv-Dev] Re: [RFC] Path finding interface #9

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [RFC] Path finding interface #9
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sun, 2 Jun 2002 22:49:45 +0100 (BST)

On Sun, 2 Jun 2002, Raimar Falke wrote:

> On Sun, Jun 02, 2002 at 10:05:19PM +0100, Gregory Berkolaiko wrote:
> > On Sun, 2 Jun 2002, Raimar Falke wrote:
> > > > The case of "no-stop" tiles (aka "the trireme case") is a separate 
> > > > issue.  
> > > > I don't think it can be handled in the main path-finding routine.
> > > 
> > > I think it _can_ be done.
> > 
> > It's possible, but it would make main path-finding much heavier IMO.
> 
> I agree. However if we don't support this we get code duplication. Or
> is there another way?

Don't think so.  Anyway, let's first do the simple case, then do "trireme 
case" and then see if we can put them together painlessly.

I have a working version of the very simple case, but it doesn't do the 
extra_cost yet.

G.




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