[Freeciv-Dev] Re: Updating units (PR#1465)
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On Thu, May 16, 2002 at 05:26:26AM -0700, Christian Knoke wrote:
> On Wed, May 15, 2002 at 10:52:21AM -0700, Christian Knoke wrote:
> >
> > When a unit is updated, it gets the strength of its new
> > role at once, but not the move points. These are updated
> > the round after.
> >
> > The updated unit should have the same percentage of its
> > maximum move points before and after the update.
>
> Should read *upgraded* unit, of course. Sorry.
Note that also the HPs aren't scaled. Only if it has full HPs.
> Please see also PR#726 (Erroneously classified as non-bug).
http://www.blainehelmick.com/games/civIIguide.shtml (at the bottom)
indicates that this is what civ2 does. It doesn't mean that we should
do it the same way.
Raimar
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