[Freeciv-Dev] Re: 100% Civ II Compliance - still a developmentgoal?
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Haven't used the mailing list in awhile. Hope this shows up
correctly...
> > - Lack of some improvement (Solar plant) > > Why it this not >available in
> > civ2 ruleset? Patch for fixing this wanted. All it would >seem to call for
> > is a building with most of the same flags as other >powerplants but lacking
> > the flag that says to create pollution. Thus >it is simply waiting
for the generic building configuration mods. >BB MM
I would like to add that Solarpower plants will also REDUCE the
effects of global warming Civ2. If I remember correctly in Civ2
global warming is calculated on the basis of polluted tiles. One solar
powerplant will neutralize one half of a polluted field. So if there
are 7 polluted tiles within your border and you have 4 solar plants
(4*0,5=2) the total pollution effect towards global warming will be
reduced to (7-2) =5
Thomas
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