[Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?
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On Sun, 12 May 2002, Greg Wooledge wrote:
>> - Fundamentalist government effects (immune to unhappiness, buildings
>> which normally give unhappiness give gold instead, Spy/Diplomat black
> > ops don't give a "reputation" penalty, 10 units supported per city
>> without upkeep, Fundamentalist unit never requires upkeep, 50% science)
>. Wow, I'm a convert! Hari Fundie, Hari Fundie, Hari Hari, Hari Fundie...
> Are you sure there isn't a downside? BB MM
Downside:
In Civ2 Fundamentalism you can set tax/lux/science to a max of 80% and you
also have a 50% PENALTY on your science production. So any science
production you have will be halved. And because fundamentalism doesn't
receive a tradebonus like Rep or Demo your science production will really lag
behind. Fundy is an ideal government for war however.
Lucky for us it's very far up the techtree...
Thomas
- [Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?,
thomas <=
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