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[Freeciv-Dev] Re: do I need human opponents? (was: that's a bug ! :-)) (
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[Freeciv-Dev] Re: do I need human opponents? (was: that's a bug ! :-)) (

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To: Daniel Sjölie <deepone@xxxxxxxxxx>, Reinier Post <rp@xxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: do I need human opponents? (was: that's a bug ! :-)) (PR#1449)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 15 May 2002 15:50:27 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, May 15, 2002 at 01:46:41PM +0200, Daniel Sjölie wrote:
> On 2002-05-14 12:20:48, Reinier Post wrote:
> > On Fri, May 10, 2002 at 06:10:38AM -0700, chrys wrote:
> > > hi there !
> > > well, u may not consider it as a big , but to me it is : i just can't 
> > > find any explanation in the basic download of how to play on ur own 
> > > without being dreadly humiliated by skilled players just because 
> > > multiplayer seems to be the only option avalaible !!!
> > 
> > I agree, this looks like a documentation oversight.
> > 
> > The README explains how to add AI players and start the game, but
> > it doesn't explicitly mention the fact that human opponents are
> > not required.  You aren't the first or last person to ask.
> > I've added a FAQ entry.
> > 
> > It would be helpful if the README mentioned this; it would also
> > be helpful if in its mention of www.freeciv.org it would urge
> > the user to check out at least its manuals and its FAQ.
> 
> Personally, I think we should add the connection dialog even if it is
> not totally bugfree or has the ultimate design...

Too late. There will be a first beta this week and hopefully shortly
thereafter a release.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
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