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[Freeciv-Dev] Re: worker allocation bug
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[Freeciv-Dev] Re: worker allocation bug

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: worker allocation bug
From: Thanasis Kinias <tkinias@xxxxxxxxxxxxx>
Date: Wed, 1 May 2002 22:38:23 -0700

scripsit Raimar Falke:
> On Wed, May 01, 2002 at 07:20:40PM -0700, Thanasis Kinias wrote:
[snip]
> > Hmm.  So if I ask the client to reallocate my workers (click on the
> > central city tile in the city popup), it's going back to the same
> > server-side AI which the server uses to run the AI players?
> 
> Yes.
> 
> > I had thought that was going on at the client side.
> 
> CMA is a pure client side thing. CMA allows you more control over the
> goals. Can you solve your problem using the CMA?

Or by manually allocating.  I hadn't realized this was just the tip of
an AI iceberg.  That is an interesting issue, but a whole different
discussion.

Thanks,
-- 
Thanasis Kinias
Web Developer, Information Technology
Graduate Student, Department of History
Arizona State University
Tempe, Arizona, U.S.A.

Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul



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