[Freeciv-Dev] worker allocation bug
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Greetings.
I've got the worker allocation doing something strange. A size-one city
is choosing to allocate its worker to forest, when grassland and
forest+river are both available. Upon increasing to size-two, it puts
both in forest, thereby halting the city's growth. Shouldn't it prefer
to allocate to forest+river every time over forest? And shouldn't it go
for grassland over forest, if forest will halt growth at size one or
two?
Sorry I can't be more specific in terms of locating the bug, but I
haven't really looked at the source files all that much.
I'm running yesterday's CVS with Per's autoconf2.52 patch, on Linux 2.4.17.
I've put a savegame at
ftp.freeciv.org/pub/freeciv/incoming/civgame+0360m.sav.gz if anyone
wants to see. The city in question is Smolensk, player tkinias =
Russians.
--
Thanasis Kinias
Web Developer, Information Technology
Graduate Student, Department of History
Arizona State University
Tempe, Arizona, U.S.A.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
- [Freeciv-Dev] worker allocation bug,
Thanasis Kinias <=
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