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[Freeciv-Dev] Re: worker allocation bug
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[Freeciv-Dev] Re: worker allocation bug

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To: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: worker allocation bug
From: Thanasis Kinias <tkinias@xxxxxxxxxxxxx>
Date: Wed, 1 May 2002 19:20:40 -0700

scripsit Ross W. Wetmore:
 
> worker_loop() that does the automatic and emergency server allocations
> has some marginal ideas about priority. It places undue emphasis on 
> production with food only kicking in when it is starving. Trade is not
> actively weighted, but may in fact have effects through lux calculations
> and the happy initial conditions (quite possibly negative).

Hmm.  So if I ask the client to reallocate my workers (click on the
central city tile in the city popup), it's going back to the same
server-side AI which the server uses to run the AI players?  I had
thought that was going on at the client side.

-- 
Thanasis Kinias
Web Developer, Information Technology
Graduate Student, Department of History
Arizona State University
Tempe, Arizona, U.S.A.

Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul



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