[Freeciv-Dev] Re: worker allocation bug
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scripsit Ross W. Wetmore:
> worker_loop() that does the automatic and emergency server allocations
> has some marginal ideas about priority. It places undue emphasis on
> production with food only kicking in when it is starving. Trade is not
> actively weighted, but may in fact have effects through lux calculations
> and the happy initial conditions (quite possibly negative).
Hmm. So if I ask the client to reallocate my workers (click on the
central city tile in the city popup), it's going back to the same
server-side AI which the server uses to run the AI players? I had
thought that was going on at the client side.
--
Thanasis Kinias
Web Developer, Information Technology
Graduate Student, Department of History
Arizona State University
Tempe, Arizona, U.S.A.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
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