[Freeciv-Dev] Re: worker allocation bug
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On Wed, May 01, 2002 at 07:20:40PM -0700, Thanasis Kinias wrote:
> scripsit Ross W. Wetmore:
>
> > worker_loop() that does the automatic and emergency server allocations
> > has some marginal ideas about priority. It places undue emphasis on
> > production with food only kicking in when it is starving. Trade is not
> > actively weighted, but may in fact have effects through lux calculations
> > and the happy initial conditions (quite possibly negative).
>
> Hmm. So if I ask the client to reallocate my workers (click on the
> central city tile in the city popup), it's going back to the same
> server-side AI which the server uses to run the AI players?
Yes.
> I had thought that was going on at the client side.
CMA is a pure client side thing. CMA allows you more control over the
goals. Can you solve your problem using the CMA?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
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