Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2002:
[Freeciv-Dev] Re: worker allocation bug
Home

[Freeciv-Dev] Re: worker allocation bug

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: worker allocation bug
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 2 May 2002 07:21:31 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, May 01, 2002 at 07:20:40PM -0700, Thanasis Kinias wrote:
> scripsit Ross W. Wetmore:
>  
> > worker_loop() that does the automatic and emergency server allocations
> > has some marginal ideas about priority. It places undue emphasis on 
> > production with food only kicking in when it is starving. Trade is not
> > actively weighted, but may in fact have effects through lux calculations
> > and the happy initial conditions (quite possibly negative).
> 
> Hmm.  So if I ask the client to reallocate my workers (click on the
> central city tile in the city popup), it's going back to the same
> server-side AI which the server uses to run the AI players?

Yes.

> I had thought that was going on at the client side.

CMA is a pure client side thing. CMA allows you more control over the
goals. Can you solve your problem using the CMA?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  One nuclear bomb can ruin your whole day.


[Prev in Thread] Current Thread [Next in Thread]