Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2002:
[Freeciv-Dev] Re: Clients can see supposedly invisible subs (PR#1405)
Home

[Freeciv-Dev] Re: Clients can see supposedly invisible subs (PR#1405)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Clients can see supposedly invisible subs (PR#1405)
From: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Date: Wed, 24 Apr 2002 16:49:01 -0700 (PDT)

On Wed, 24 Apr 2002, Per I Mathisen wrote:
> Information about subs that should be invisible are sent to clients just
> like any other unit within non-fog-of-war territory.

Vasco also made me aware of bug #80, to which David Pfitzner wrote this:

> Date: Thu, 29 Jul 1999 19:03:25 +1000 (EST)
> From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
> To: pejean.lists@xxxxxxxxx
> CC: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Freeciv-Dev] bug: server sends enemy cities information
> (PR#80)
>
> "P.E.Jean"  <pejean.lists@xxxxxxxxx> wrote:
>
> > I found that the server sends information about enemy cities
> > if the client requests it.
>
> Yes, the server sends more information than the client should
> have.  I think some things rely on this behaviour, such as
> diplomats investigating cities.  Similarly, a hacked client
> could see all submarines, see all units in enemy stacks and
> in enemy cities, see exact enemy unit hp and veteran status,
> get info on other players even without embassy (?), etc.
>
> These problems should ideally be fixed, but they are not
> trivial, and I would consider them wishlist items.
>
> -- David

I think these things should be fixed.

Yours,
Per

Ask not what you can do for your country
Ask what your country did to you
 -- KMFDM, Dogma




[Prev in Thread] Current Thread [Next in Thread]