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[Freeciv-Dev] Re: Clients can see supposedly invisible subs (PR#1405)
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[Freeciv-Dev] Re: Clients can see supposedly invisible subs (PR#1405)

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Clients can see supposedly invisible subs (PR#1405)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 25 Apr 2002 10:05:54 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Apr 24, 2002 at 04:49:01PM -0700, Per I. Mathisen wrote:
> On Wed, 24 Apr 2002, Per I Mathisen wrote:
> > Information about subs that should be invisible are sent to clients just
> > like any other unit within non-fog-of-war territory.
> 
> Vasco also made me aware of bug #80, to which David Pfitzner wrote this:
> 
> > Date: Thu, 29 Jul 1999 19:03:25 +1000 (EST)
> > From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
> > To: pejean.lists@xxxxxxxxx
> > CC: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
> > Subject: Re: [Freeciv-Dev] bug: server sends enemy cities information
> > (PR#80)
> >
> > "P.E.Jean"  <pejean.lists@xxxxxxxxx> wrote:
> >
> > > I found that the server sends information about enemy cities
> > > if the client requests it.
> >
> > Yes, the server sends more information than the client should
> > have.  I think some things rely on this behaviour, such as
> > diplomats investigating cities.  Similarly, a hacked client
> > could see all submarines, see all units in enemy stacks and
> > in enemy cities, see exact enemy unit hp and veteran status,
> > get info on other players even without embassy (?), etc.
> >
> > These problems should ideally be fixed, but they are not
> > trivial, and I would consider them wishlist items.
> >
> > -- David
> 
> I think these things should be fixed.

Can you provide a savegame? This would make it easier.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
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