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[Freeciv-Dev] Re: Clients can see supposedly invisible subs (PR#1405)
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[Freeciv-Dev] Re: Clients can see supposedly invisible subs (PR#1405)

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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Clients can see supposedly invisible subs (PR#1405)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 25 Apr 2002 14:48:27 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Apr 25, 2002 at 01:35:41PM +0100, Gregory Berkolaiko wrote:
> On Thu, 25 Apr 2002, Raimar Falke wrote:
> 
> > On Thu, Apr 25, 2002 at 02:09:25AM -0700, Per I. Mathisen wrote:
> > > On Thu, 25 Apr 2002, Raimar Falke wrote:
> > > > > I think these things should be fixed.
> > > >
> > > > Can you provide a savegame? This would make it easier.
> > > 
> > > No, I can't. And how can this make what easier?
> > 
> > You can test if the patch really fixes the problem.
> 
> Which patch?

There is non yet.

> Besides nobody can see the submarines as yet, without a rogue client.
> However you can run the client in gdb and investigate the memory I 
> suppose.

If you can operate gdb you can also insert some printf in
client/packhand to print them out.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "How about the new language C&? No, that's not 'c ampersand', 'c reference', 
  'reference to c' or 'c and'. It's pronounced 'campersand', to confuse the 
  hell out of people who are unfamiliar with it, and it will, of course, 
  have no pointers."
    -- Xazziri in comp.lang.c++ about C#


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