[Freeciv-Dev] Re: server/settlers.c cleanup 3
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--- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> On Sun, 14 Apr 2002, Ross W. Wetmore wrote:
>
> At 05:16 PM 02/04/13 -0700, Raahul Kumar wrote:
>
>I've had a long argument with Raimar about this. Good luck to you Per. I
> fully agreed with the old patch, and I agree with your current approach as
>well.
> I think the ridiculous extremes the Freeciv code goes to to avoid floating
> point is pointless.
> >
> > Wait until your program dies consistently storing its float value back into
> > an int.
>
> Why does it happen and in what circumstances?
>
> G.
I'm curious about it myself. It's not like that is an insurmountable problem.
And, to be clear, the current Freeciv code has a few waiting to happen
overflows. The danger calcs in AI are one obvious choice.
Aloha,
RK.
When I was a kid I said to my father one afternoon, "Daddy, will you
take me to the zoo?" He answered, "If the zoo wants you let them come
and get you."
-- Jerry Lewis
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- [Freeciv-Dev] Re: server/settlers.c cleanup 3, (continued)
- [Freeciv-Dev] Re: server/settlers.c cleanup 3, Raimar Falke, 2002/04/14
- [Freeciv-Dev] Re: server/settlers.c cleanup 3, Per I Mathisen, 2002/04/14
- Message not available
- [Freeciv-Dev] Re: server/settlers.c cleanup 3, Ross W. Wetmore, 2002/04/14
- [Freeciv-Dev] Re: server/settlers.c cleanup 3, Per I Mathisen, 2002/04/14
- [Freeciv-Dev] Re: server/settlers.c cleanup 3, Markus Linnala, 2002/04/16
- [Freeciv-Dev] Re: server/settlers.c cleanup 3, Gregory Berkolaiko, 2002/04/16
- Message not available
- [Freeciv-Dev] Re: server/settlers.c cleanup 3, Ross W. Wetmore, 2002/04/16
- [Freeciv-Dev] Re: server/settlers.c cleanup 3, Gregory Berkolaiko, 2002/04/15
- [Freeciv-Dev] Re: server/settlers.c cleanup 3,
Raahul Kumar <=
- [Freeciv-Dev] Re: server/settlers.c cleanup 3, Ross W. Wetmore, 2002/04/16
[Freeciv-Dev] Re: server/settlers.c cleanup 2, Gregory Berkolaiko, 2002/04/15
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