Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2002:
[Freeciv-Dev] Re: [Bug][RFC] Stupid attack behaviour by AI (PR#1340)

[Freeciv-Dev] Re: [Bug][RFC] Stupid attack behaviour by AI (PR#1340)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Bug][RFC] Stupid attack behaviour by AI (PR#1340)
From: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Date: Sun, 24 Mar 2002 01:29:11 +0100 (MET)

On Sat, 23 Mar 2002, Gregory Berkolaiko wrote:
> Raahul Kumar drew my attention to this phenomenon: if you park your, say,
> phalanx on a wee mountain outside an AI city then from time to time the
> city's gates will burst open and AI will attack you with few phalanxes or
> similarly inefficient units.  Seemingly without any real desire to kill you...
> because reinforcements are counted in the attack but _not_ counted in the
> loss.
> So what happens is:
> AI accumulates quite a few defensive units.

Why on Earth does the AI build and attack with _defensive_ units?


"Capitalism is the extraordinary belief that the nastiest of men,
for the nastiest of reasons, will somehow work for the benefit of
us all." -- John Maynard Keynes

[Prev in Thread] Current Thread [Next in Thread]