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[Freeciv-Dev] Re: yet another unique and gameloss unit flags patch (PR#1
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[Freeciv-Dev] Re: yet another unique and gameloss unit flags patch (PR#1

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To: Mark Metson <markm@xxxxxxxxxxxxxxxxxxxxx>
Cc: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: yet another unique and gameloss unit flags patch (PR#1324)
From: Paul Zastoupil <paul@xxxxxxxxxxxxx>
Date: Wed, 20 Mar 2002 08:10:41 -0800

On Wed, Mar 20, 2002 at 10:25:36AM -0400, Mark Metson wrote:
> 
> On Wed, 20 Mar 2002, Per I. Mathisen wrote:
> 
> > would otherwise die. They will still cause gameloss if inside a city being
> > transferred to another player (but if you manage that, you deserve what
> > you get).
> 
> So some minor diplomat can buy a city that Sauron (and may the Nine 
> too?) are inhabiting? Ro can a gameloss unit also be a super-diplomat or 
> inherently raise the price of the city it is in or, possibly the best 
> solution, be a palace incarnate ?

Or you don't have diplomats ;)

-- 
Paul Zastoupil


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