Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2002:
[Freeciv-Dev] Re: yet another unique and gameloss unit flags patch (PR#1
Home

[Freeciv-Dev] Re: yet another unique and gameloss unit flags patch (PR#1

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: yet another unique and gameloss unit flags patch (PR#1324)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 21 Mar 2002 08:26:04 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Mar 20, 2002 at 09:38:50AM -0600, Mike Kaufman wrote:
> On Wed, Mar 20, 2002 at 06:16:23AM -0800, Per I. Mathisen wrote:
> 
> I'm a bit confused. Shouldn't a GAMELOSS unit's loss end the game?
> Game Over. End. Done. Why are you worrying about what happens to the
> cities? Unfog the map, end the main loop, thanks for playing...

This is try if there are only two parties. But if there are three or
more the game continues if a nation looses its GAMELOSS unit.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "It is not yet possible to change operating system by writing
  to /proc/sys/kernel/ostype."              sysctl(2) man page


[Prev in Thread] Current Thread [Next in Thread]