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[Freeciv-Dev] Re: units.ruleset docu patch 2

[Freeciv-Dev] Re: units.ruleset docu patch 2

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: units.ruleset docu patch 2
From: Jason Short <vze2zq63@xxxxxxxxxxx>
Date: Fri, 15 Mar 2002 09:58:08 -0500
Reply-to: jdorje@xxxxxxxxxxxx

Per I. Mathisen wrote:
On Thu, 14 Mar 2002, Raahul Kumar wrote:

; move_type     = "Land" or "Sea" or "Air" or "Heli"

You need to mention the difference between Heli and Air. Heli can take over a
city square with no defenders whereas Air cannot.

Aren't there more differences too? Do Heli units use fuel? Can they land
on Carriers? Heli units can carry paratroopers, no? Never used them.

In CivIII helicoptors can carry a single unit of infantry from their airbase to a dropoff point. They may also be able to ferry units back. But then, air units are *entirely* different in civ 3.

Paratroopers obviously wouldn't be flown on *helicoptors*, though you might think they'd need a plane to drop off from. Perhaps they use commercial planes, and just jump out at the right moment? :-)


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