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[Freeciv-Dev] Re: units.ruleset docu patch 2
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[Freeciv-Dev] Re: units.ruleset docu patch 2

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To: Reinier Post <rp@xxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: units.ruleset docu patch 2
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Fri, 15 Mar 2002 03:39:48 -0800 (PST)

--- Reinier Post <rp@xxxxxxxxxx> wrote:
> On Thu, Mar 14, 2002 at 05:36:03PM -0800, Raahul Kumar wrote:
> 
> > This is implemented in a very annoying way. Phalanx obsolete warriors, but
> > Pikemen do not. Since Pikemen obsolete phalanx, and phalanx obsolete
> warriors, gaining feudalism should result in the removal of warriors. This 
> really annoys me!
> 
> Yes.  What has been discussed before (but I can't find it in the archives) is
> the case where you can build Pikemen, but uyou do not have the tech for 
> Phalanx.  It was argued that in this case, your Warriors should not be 
> upgradeable to Pikemen.
>

I'm not quite clear on what the argument could possibly be. I see no possible
reason to build warriors over pikemen. 
 
> > Basically, I would like like to see some intelligence in deciding if units
> are obsolete. If A is made obsolete by B, and B is made obsolete by C, if you
> gain the ability to build C, A should also be made obsolete.
> 
> It was concluded (in that discussion) that this should not happen.
> 

I disagree.

> -- 
> Reinier 
> 


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