[Freeciv-Dev] Re: units.ruleset docu patch 2
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, Mar 15, 2002 at 12:57:56PM +0100, Per I. Mathisen wrote:
> > > ; move_type = "Land" or "Sea" or "Air" or "Heli"
> >
> > You need to mention the difference between Heli and Air. Heli can take over
> > a
> > city square with no defenders whereas Air cannot.
>
> Aren't there more differences too? Do Heli units use fuel? Can they land
> on Carriers? Heli units can carry paratroopers, no? Never used them.
Heli units lose HP rather than use fuel.
I don't know if they can land on Carriers. They "should" be able
to.
Heli units have no carrying capacity. That's a sea-unit only
thing.
Paratroopers do not need to be carried. They "teleport" up to 10
squares away from their base, and then get 1 movement point. Thus even
though they are weaker than many other units, they may not need ferryboats,
etc, and can be a great time saver.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
- [Freeciv-Dev] Re: units.ruleset docu patch 2, (continued)
- [Freeciv-Dev] Re: units.ruleset docu patch 2, Reinier Post, 2002/03/15
- [Freeciv-Dev] Re: units.ruleset docu patch 2, Raahul Kumar, 2002/03/15
- [Freeciv-Dev] Re: units.ruleset docu patch 2, Jason Short, 2002/03/15
- [Freeciv-Dev] Re: units.ruleset docu patch 2, Raahul Kumar, 2002/03/15
- [Freeciv-Dev] nontransitive obsolescence (was: units.ruleset docu patch 2), Reinier Post, 2002/03/15
- [Freeciv-Dev] Re: nontransitive obsolescence (was: units.ruleset docu patch 2), Raahul Kumar, 2002/03/15
- [Freeciv-Dev] Re: nontransitive obsolescence (was: units.ruleset docu patch 2), Reinier Post, 2002/03/16
- [Freeciv-Dev] Re: nontransitive obsolescence (was: units.ruleset docu patch 2), Raahul Kumar, 2002/03/16
[Freeciv-Dev] Re: units.ruleset docu patch 2, Per I. Mathisen, 2002/03/15
|
|