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[Freeciv-Dev] Re: Activeunits patch 3

[Freeciv-Dev] Re: Activeunits patch 3

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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: Daniel L Speyer <dspeyer@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, Freeciv Test <freeciv-test-main@xxxxxxxxxxxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Activeunits patch 3
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Thu, 14 Mar 2002 00:42:40 +0100

On 2002-03-13 19:16:23, Gregory Berkolaiko wrote:
> On Sat, 2 Mar 2002, Daniel L Speyer wrote:
> > Well, now that everybody's forgotten about it, here's the next version of
> > the activeunits patch.  The change-all dialog is improved and the buttons
> > have been rearanged for superior aesthetics and consistency.  Furthermore,
> > the code has been cleaned up extensively.
> > 
> > Enjoy!
> I updated it so it applies to freeciv-test cleanly and to freeciv almost 
> cleanly.  You should probably do a proper updating with making functions 
> "static" if they should be...
> And why not put it into freeciv-test?
> Of course you can dismiss my proposal as being too much bother for so 
> little fame...

Well, since it is a release goal and is relatively small I think we can
include it without further discussion...
So I did... It's now in freeciv-test cvs...


Now take a deep breath, smile and don't take life so seriously... :)

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