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[Freeciv-Dev] Re: Activeunits patch 3
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[Freeciv-Dev] Re: Activeunits patch 3

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To: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Activeunits patch 3
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 3 Mar 2002 10:08:50 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sat, Mar 02, 2002 at 11:13:01PM -0500, Daniel L Speyer wrote:
> Well, now that everybody's forgotten about it

No I haven't forgot it. It is still a release goal. After the sound
patch and the improved start dialog.

> , here's the next version of the activeunits patch.  The change-all
> dialog is improved and the buttons have been rearanged for superior
> aesthetics and consistency.  Furthermore, the code has been cleaned
> up extensively.

I will review it.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  Tank: So what do you need? Besides a miracle.
  Neo: Guns. Lots of guns.
    -- From The Matrix


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