[Freeciv-Dev] Re: documentation patch to units.ruleset
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On Tue, 12 Mar 2002, Raahul Kumar wrote:
> > ; fuel = number of turns, for air units
>
> It is not just number of turns, for barbarian units it is the lifetime. Also,
> have to mention that when air units run out of fuel they crash.
I'll try to get around to documenting more parts of units.ruleset soon.
> > +; "IgTer" - ignore terrain like explorers
>
> Better as treat every tile as 1/3 move cost.
Ok.
> > +; "Carrier" - can transport air units, but not land units
>
> Make it clear that air units include missiles.
Yes. And Carrier and Missile_Carrier are mutually exclusive. That is a bit
dumb, though.
> > +; "Diplomat" - can do diplomat actions
>
> Probably mention dipl chance here.
Ok.
> > +; "Spy" - can do even more diplomat actions
>
> Mention what those actions are.
Ok.
> > +; "No_Land_Attack" - (sea only) cannot attack targets on land
>
> Is it impossible to make an air unit with on land_attack?
No_Land_Attack means no attacks against any target on land. If you use
this on an aircraft, it would not be able to attack enemy aircraft _as
long as they are over dry land_. Well, you _could_ make a torpedo bomber
using this, though... but it could not attack ships inside cities...
I'll clarify the comment.
But why can't subs (and other hypothetical units with No_Land_Attack)
attack ships in cities? I think this should be changed. Should I add a
FIXME?
Yours,
Per
"My mother never saw the irony in calling me a son-of-a-bitch."
-- Jack Nicholson
- [Freeciv-Dev] documentation patch to units.ruleset, Per I. Mathisen, 2002/03/10
- [Freeciv-Dev] Re: documentation patch to units.ruleset, Raahul Kumar, 2002/03/12
- [Freeciv-Dev] Re: documentation patch to units.ruleset,
Per I. Mathisen <=
- [Freeciv-Dev] Re: documentation patch to units.ruleset, Raahul Kumar, 2002/03/12
- [Freeciv-Dev] patch: port attacks!, Per I. Mathisen, 2002/03/12
- [Freeciv-Dev] Re: patch: port attacks!, Raahul Kumar, 2002/03/12
- [Freeciv-Dev] Re: patch: port attacks!, Per I. Mathisen, 2002/03/12
- [Freeciv-Dev] Re: patch: port attacks!, Raahul Kumar, 2002/03/12
- [Freeciv-Dev] Re: patch: port attacks!, Jason Short, 2002/03/12
- [Freeciv-Dev] Re: patch: port attacks!, Raahul Kumar, 2002/03/12
- [Freeciv-Dev] Re: patch: port attacks!, Per I. Mathisen, 2002/03/12
- [Freeciv-Dev] Re: patch: port attacks!, Raahul Kumar, 2002/03/12
- [Freeciv-Dev] Re: patch: port attacks!, Gregory Berkolaiko, 2002/03/12
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