[Freeciv-Dev] patch: port attacks!
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On Tue, 12 Mar 2002, Raahul Kumar wrote:
> > No_Land_Attack means no attacks against any target on land. If you use
> > this on an aircraft, it would not be able to attack enemy aircraft _as
> > long as they are over dry land_. Well, you _could_ make a torpedo bomber
> > using this, though... but it could not attack ships inside cities...
> > I'll clarify the comment.
> >
> > But why can't subs (and other hypothetical units with No_Land_Attack)
> > attack ships in cities? I think this should be changed. Should I add a
> > FIXME?
> >
>
> Yes, I think so. Per, this is another in the category of "Why didn't I think
> of that?"
The attached patch fixes this. Now subs can do port attacks! Lots of fun!
It is tested and it works as expected. Please take it for a ride and tell
the list if it works, so that it can go in, please :)
Yours,
Per
"My mother never saw the irony in calling me a son-of-a-bitch."
-- Jack Nicholson
portattacks.patch
Description: Text document
- [Freeciv-Dev] documentation patch to units.ruleset, Per I. Mathisen, 2002/03/10
- [Freeciv-Dev] Re: documentation patch to units.ruleset, Raahul Kumar, 2002/03/12
- [Freeciv-Dev] Re: patch: port attacks!, Jason Short, 2002/03/12
- [Freeciv-Dev] Re: patch: port attacks!, Raahul Kumar, 2002/03/12
- [Freeciv-Dev] Re: patch: port attacks!, Per I. Mathisen, 2002/03/12
- [Freeciv-Dev] Re: patch: port attacks!, Raahul Kumar, 2002/03/12
- [Freeciv-Dev] Re: patch: port attacks!, Gregory Berkolaiko, 2002/03/12
[Freeciv-Dev] Re: documentation patch to units.ruleset, Raimar Falke, 2002/03/12
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