[Freeciv-Dev] Re: patch: make ai understand peace and alliances 2 (PR#12
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Feb 25, 2002 at 02:07:00AM -0800, Per I. Mathisen wrote:
So we have now active diplomacy and passive diplomacy. The question
is: is it worth implementing passive diplomacy because you have to
reaudit the code when active diplomacy is implemented?
Nevertheless you have to deal with the remaining cases:
./ai/advmilitary.c:693: if (acity && acity->owner == pplayer->player_no) {
./ai/aicity.c:1026: if(acity && acity!=pcity && acity->owner==pcity->owner)
{
./ai/aihand.c:449: if (DEBUG_AMG_RATING &&
prev_rating[pplayer->player_no][i] != rating && (rating > 0 || rating >
prev_rating[pplayer->player_no][i]))
./ai/aiunit.c:1283: (acity && acity->owner == punit->owner &&
acity->ai.urgency &&
./ai/aiunit.c:1645: pcity->owner != punit->owner && pcity->ai.invasion ==
2 &&
./ai/aiunit.c:2353: if ((dist == 1) && (pplayer->player_no !=
ctarget->owner)) {
./ai/aiunit.c:516: if (pcity->owner != punit->owner) return FALSE;
./ai/aiunit.c:612: if (pcity && pcity->owner != punit->owner)
./ai/aiunit.c:647: if (aunit == punit || aunit->owner != punit->owner)
continue;
./ai/aiunit.c:665: if (aunit == punit || aunit->owner != punit->owner)
./ai/aiunit.c:690: if (aunit == punit || aunit->owner != punit->owner)
./ai/aiunit.c:714: if (aunit == punit || aunit->owner != punit->owner)
./ai/aiunit.c:871: if (pcity && pcity->owner != pplayer->player_no
./ai/aiunit.c:914: if (aunit && aunit->owner == punit->owner) { x = aunit->x;
y = aunit->y; }
./ai/aiunit.c:915: else if (acity && acity->owner == punit->owner) { x =
acity->x; y = acity->y; }
./client/packhand.c:341: if (pcity && (pcity->owner != packet->owner)) {
./client/packhand.c:574: if (pcity && (pcity->owner != packet->owner)) {
./common/city.c:1929: && punit->owner == pcity->owner)
./common/city.c:838: || (pc1->owner == pc2->owner
./common/city.c:875: if (pc1->owner==pc2->owner)
./common/combat.c:231: if (pcity && (city_owner(pcity) != owner)
./common/game.c:312: if (owner != no_owner) {
./common/player.c:240: if (punit->owner==pplayer->player_no)
./common/player.c:247: if (punit2->owner == pplayer->player_no)
./common/player.c:252: if (pcity && pcity->owner == pplayer->player_no)
./common/player.c:270: if(pcity && (pcity->owner==pplayer->player_no)) {
./common/player.c:286: if(punit && (punit->owner==pplayer->player_no)) {
./common/player.c:301: if (pcity && (pcity->owner == pplayer->player_no))
./common/player.c:56: return (pcity->owner==pplayer->player_no);
./common/unit.c:109: if(pcity->owner!=pdiplomat->owner &&
./common/unit.c:169: if(city1->owner != pcity->owner)
./common/unit.c:189: && punit->owner==pcity->owner
./common/unit.c:452: if (pcity->owner != punit->owner)
./common/unit.c:471: return pcity && pcity->owner==punit->owner;
./server/cityhand.c:416: if (!pcity || pcity->owner != pplayer->player_no)
return;
./server/diplhand.c:160: if (pcity->owner != pplayer->player_no) {
./server/diplhand.c:236: if (pcity->owner != other->player_no) {
./server/plrhand.c:116: if
(pplayer->player_no==find_city_wonder(B_GREAT)->owner) {
./server/settlers.c:414: if (punit->owner!=pplayer->player_no)
./server/srv_main.c:943: if (other_player->player_no != pplayer->player_no
./server/unithand.c:1437: if (!punit || punit->owner != pplayer->player_no)
./server/unithand.c:176: if (punit->type == packet->type && pcity &&
pcity->owner == pplayer->player_no) {
./server/unithand.c:208: if (pcity->owner != pplayer->player_no) return; /*
Allied city! */
./server/unithand.c:363: if (new_pcity && new_pcity->owner == punit->owner) {
./server/unithand.c:922: && pcity->owner != punit->owner
./server/unittools.c:1363: if (pcity && pcity->owner == punit->owner)
./server/unittools.c:1415: if (pcity->owner == punit->owner){
./server/unittools.c:1525: if (is_ground_unit(wunit) && wunit->owner ==
vunit->owner) {
./server/unittools.c:250: if (punit2->owner == punit->owner) {
./server/unittools.c:2808: if (tocity->owner == punit->owner) {
./server/unittools.c:2827: if (fromcity != homecity && fromcity->owner ==
punit->owner) {
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Windows: From the people who brought you edlin...
[Freeciv-Dev] Re: patch: make ai understand peace and alliances 2 (PR#1277), Petr Baudis, 2002/02/25
|
|