[Freeciv-Dev] Re: [patch] loading rulesets 2 (PR#1272)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sat, 23 Feb 2002, Mike Kaufman wrote:
> this is a bit out of my present experience, so it may be better for
> Raimar
Raimar said pretty much the same thing :(
>, but I do have a few questions (for starters):
>
> 1. So what's the status of Civ1 compatibility post-patch?
Unchanged.
> 2. If unchanged, what was the original point of /data/classic, and why
> is it now redundant.
The original point, I believe, was to achieve 100% savegame compatibility
with savegames older than 1.9.0. Notice that data/classic/ only contains
terrain.ruleset, it has nothing to do with civ1, AFAIK.
It was in 1.9.0 that terrain.ruleset was introduced, and the
data/classic/terrain.ruleset preserves the pre-1.9.0 terrain for pre-1.9.0
savegames. This is what NEWS says about it:
- New ruleset support for TERRAIN, and changes to allow Civ2 style
terrain with more specials, multi-terrain rivers, and new farmland
infrastructure. Moved some server options into terrain ruleset,
and added new rule option regarding movement along rivers.
It is redundant because pre-1.9.0 savegames are now so rare (if at all in
existence, let alone use), that we can afford not to support them 100%.
I simply do not know what happens if you load a pre-1.9.0 savegame. I
don't have one, so I can't test. I do not believe it would crash or
otherwise become unplayable, but that's mostly intuition.
> 3. I'm only slightly warming to the idea that I can't pick individual
> files. I've got to now pick a directory, and if I want to change a file,
> I have to dump the rest into a new directory to test it?
No. You just drop the file you want to change into a new directory, then
tell civserver "--config mynewdir". All the ruleset files it doesn't find
in your new directory, it loads it from default/ instead.
Yours,
Per
"What we anticipate seldom occurs: but what we least expect generally
happens." -- Benjamin Disraeli
|
|