[Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> On Sat, Feb 23, 2002 at 06:29:10PM +0000, Gregory Berkolaiko wrote:
> > >
> > > How well does it handle unit stacks? Example: pdef1 is a good
> > > defender, pdef2 is an expensive unit, pdef3 is a cheap one. All in a
> > > fortress. The attacker will likely destroy pdef1, will also destory
> > > pdef2 and but will be destroyed by pdef3.
> >
> > What is your question here?
>
> Will the AI correctly attack even if it knows that the attacker will
> be destoryed but has killed pdef2 before?
What is "correctly"?
If the choice of defenders is pdef1, pdef2, pdef3, it should attack twice
only. Why would it be destroyed?
> > P.S. I think I misunderstood your proposal. I thought you want to
> simulate
> > further than one turn.
> [..yes, eventually..]
well, good luck to you then.
the most I'd expect to be done is stack-vs-stack in one turn.
G.
__________________________________________________
Do You Yahoo!?
Everything you'll ever need on one web page
from News and Sport to Email and Music Charts
http://uk.my.yahoo.com
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), (continued)
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Gregory Berkolaiko, 2002/02/22
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Tony Stuckey, 2002/02/22
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Raimar Falke, 2002/02/23
- [Freeciv-Dev] Unit-vs-stack sim (was: Cache win_chance), Gregory Berkolaiko, 2002/02/23
- [Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance), Raimar Falke, 2002/02/23
- [Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance), Gregory Berkolaiko, 2002/02/23
- [Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance), Raimar Falke, 2002/02/23
- [Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance),
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance), Raimar Falke, 2002/02/23
- [Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance), Gregory Berkolaiko, 2002/02/25
- [Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance), Raimar Falke, 2002/02/25
- [Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance), Per I. Mathisen, 2002/02/25
- [Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance), Raimar Falke, 2002/02/25
- [Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance), Gregory Berkolaiko, 2002/02/25
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Gregory Berkolaiko, 2002/02/22
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Raimar Falke, 2002/02/22
|
|