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[Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance)
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[Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance)

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance)
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Sat, 23 Feb 2002 19:00:27 +0000 (GMT)

 --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> On Sat, Feb 23, 2002 at 06:29:10PM +0000, Gregory Berkolaiko wrote:
> > >
> > > How well does it handle unit stacks? Example: pdef1 is a good
> > > defender, pdef2 is an expensive unit, pdef3 is a cheap one. All in a
> > > fortress. The attacker will likely destroy pdef1, will also destory
> > > pdef2 and but will be destroyed by pdef3.
> > 
> > What is your question here?
> 
> Will the AI correctly attack even if it knows that the attacker will
> be destoryed but has killed pdef2 before?

What is "correctly"?
If the choice of defenders is pdef1, pdef2, pdef3, it should attack twice
only.  Why would it be destroyed?


> > P.S. I think I misunderstood your proposal.  I thought you want to
> simulate
> > further than one turn.

> [..yes, eventually..]

well, good luck to you then.
the most I'd expect to be done is stack-vs-stack in one turn.

G.

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