[Freeciv-Dev] Re: Question about attributes
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On Tue, 8 Jan 2002, Raimar Falke wrote:
> On Tue, Jan 08, 2002 at 02:51:30PM +0200, Teemu Kurppa wrote:
> > This makes coding a little bit cumbersome compared to solution, in
> > which persistent data is restored to client side data structures,
> > when client reconnects.
>
> Can you save the client side data structures directly in the
> attributes?
With a current data structure, list, no. And I think that a list is a
natural choice for markers. I'd like to keep them in list instead of
an array.
> > Another concern: I think that a client should flush attributes to a
> > server, when a player decides to disconnect. Currently it flushes them
> > only at the end of turn.
>
> Same as above: attributes aren't yet used. I agree. Note that you can
> also manually flush them.
Yeah I know, and attached "patch" will flush attributes, when player
disconnects ;)
Teemu Kurppa
attribute_flush_on_disconnect.diff
Description: Text document
[Freeciv-Dev] Re: Question about attributes, Raimar Falke, 2002/01/08
- [Freeciv-Dev] Re: Question about attributes,
Teemu Kurppa <=
- [Freeciv-Dev] Re: Question about attributes, Raimar Falke, 2002/01/09
- [Freeciv-Dev] Re: Question about attributes, Teemu Kurppa, 2002/01/10
- [Freeciv-Dev] Re: Question about attributes, Raimar Falke, 2002/01/10
- [Freeciv-Dev] Re: Question about attributes, Jason Short, 2002/01/10
- [Freeciv-Dev] Re: Question about attributes, Raimar Falke, 2002/01/10
- [Freeciv-Dev] Re: Question about attributes, Jason Short, 2002/01/10
- [Freeciv-Dev] Re: Question about attributes, Raimar Falke, 2002/01/10
- [Freeciv-Dev] Re: Question about attributes, Mike Kaufman, 2002/01/10
- [Freeciv-Dev] Re: Question about attributes, Raimar Falke, 2002/01/10
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