[Freeciv-Dev] Re: Question about attributes
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On Tue, 8 Jan 2002, Raimar Falke wrote:
> On Tue, Jan 08, 2002 at 04:32:09PM +0200, Teemu Kurppa wrote:
> > To continue on the subject:
> >
> > It seems that no code on the client side checks that a server has
> > "attribute" capability. For convenient usage of attributes it might be
> > best, if this is done "behind the scenes" in attribute.c . If a server
> > doesn't support attributes, attribute data isn't send (so it's not
> > persistent). Other parts of the client code can still use attribute
> > facilities same way without explicitly checking for server capabilities.
>
> IMHO it isn't worth it since there are signals that there will be a
> new release in the next time (which means new mandatory
> capabilities). So every version which has code which uses attributes
> will only work with an attribute enabled server.
We could have backwards capability easily, why not to do it ?
Clients that use attributes could connect older servers. I bet many
players will have 1.12.0 running even after 1.12.n is released.
I do the checking manually in the tile marker code, but it would be more
convenient, if this is done in attribute.c,
Teemu Kurppa
[Freeciv-Dev] Re: Question about attributes, Raimar Falke, 2002/01/08
- [Freeciv-Dev] Re: Question about attributes, Teemu Kurppa, 2002/01/08
- [Freeciv-Dev] Re: Question about attributes, Raimar Falke, 2002/01/09
- [Freeciv-Dev] Re: Question about attributes, Teemu Kurppa, 2002/01/10
- [Freeciv-Dev] Re: Question about attributes, Raimar Falke, 2002/01/10
- [Freeciv-Dev] Re: Question about attributes, Jason Short, 2002/01/10
- [Freeciv-Dev] Re: Question about attributes, Raimar Falke, 2002/01/10
- [Freeciv-Dev] Re: Question about attributes, Jason Short, 2002/01/10
- [Freeciv-Dev] Re: Question about attributes, Raimar Falke, 2002/01/10
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