[Freeciv-Dev] Re: Active Units Dialog Extensions
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, 31 Dec 2001, Christian Knoke wrote:
> On Mon, Dec 31, 2001 at 02:03:51AM -0500, Daniel L Speyer wrote:
> > Here is a patch that adds two buttons to the activeunits
> > (f2) dialog. These are to find a unit (Uh-oh, there's a barbarian
> > galleon, which city do I have a destroyer in?) and to change all of a unit
> > (Ah, I have mobile warfare, I should stop building artillery with 30
> > different cities). I have been playtesting this for a long time (I
> > actually submitted it back during 1.11, but it got lost) and it is very
> > stable. This version has been slightly cleaned up, and should have no
> > unpleasant side-effects.
>
> Plus, it gives some
> Gtk-WARNING **: gtk_widget_size_allocate(): attempt to allocate widget with
> width 39123 and height 1
>
> which are very likely from your patch (and not from mike's)
>
Can you tell where these are coming from? I don't get them, and I can't
think where they'd get generated.
Thanks,
--Daniel Speyer
"May the /src be with you, always"
> Christian
>
> --
> * Christian Knoke +49 4852 92248 *
> * D-25541 Brunsbuettel Wurtleutetweute 49 *
> * * * * * * * * * Ceterum censeo Microsoft esse dividendum.
>
>
>
|
|