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[Freeciv-Dev] Re: Active Units Dialog Extensions
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[Freeciv-Dev] Re: Active Units Dialog Extensions

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Active Units Dialog Extensions
From: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Date: Mon, 31 Dec 2001 14:25:41 -0500 (EST)

On Mon, 31 Dec 2001, Christian Knoke wrote:

> On Mon, Dec 31, 2001 at 02:03:51AM -0500, Daniel L Speyer wrote:
> > Here is a patch that adds two buttons to the activeunits
> > (f2) dialog.  These are to find a unit (Uh-oh, there's a barbarian
> > galleon, which city do I have a destroyer in?) and to change all of a unit
> > (Ah, I have mobile warfare, I should stop building artillery with 30
> > different cities).  I have been playtesting this for a long time (I
> > actually submitted it back during 1.11, but it got lost) and it is very
> > stable.  This version has been slightly cleaned up, and should have no
> > unpleasant side-effects.
> 
> Plus, it gives some
> Gtk-WARNING **: gtk_widget_size_allocate(): attempt to allocate widget with
> width 39123 and height 1
> 
> which are very likely from your patch (and not from mike's)
> 

Can you tell where these are coming from?  I don't get them, and I can't
think where they'd get generated.

Thanks,

--Daniel Speyer
"May the /src be with you, always"


> Christian
> 
> -- 
> * Christian Knoke                           +49 4852 92248 *
> * D-25541 Brunsbuettel                  Wurtleutetweute 49 *
> * * * * * * * * *  Ceterum censeo Microsoft esse dividendum.
> 
> 
> 



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