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[Freeciv-Dev] Re: Active Units Dialog Extensions
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[Freeciv-Dev] Re: Active Units Dialog Extensions

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Active Units Dialog Extensions
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Mon, 31 Dec 2001 19:45:59 +0100

On Mon, Dec 31, 2001 at 02:03:51AM -0500, Daniel L Speyer wrote:
> Here is a patch that adds two buttons to the activeunits
> (f2) dialog.  These are to find a unit (Uh-oh, there's a barbarian
> galleon, which city do I have a destroyer in?) and to change all of a unit
> (Ah, I have mobile warfare, I should stop building artillery with 30
> different cities).  I have been playtesting this for a long time (I
> actually submitted it back during 1.11, but it got lost) and it is very
> stable.  This version has been slightly cleaned up, and should have no
> unpleasant side-effects.

Plus, it gives some
Gtk-WARNING **: gtk_widget_size_allocate(): attempt to allocate widget with
width 39123 and height 1

which are very likely from your patch (and not from mike's)

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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