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[Freeciv-Dev] Re: [Kde-games-devel] libadvkdegames (was qt)
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[Freeciv-Dev] Re: [Kde-games-devel] libadvkdegames (was qt)

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To: kde-games-devel@xxxxxxxxxxxx
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Kde-games-devel] libadvkdegames (was qt)
From: Gregor Zeitlinger <zeitling@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 31 Dec 2001 15:47:00 +0100 (MET)
Reply-to: gregor@xxxxxxxxxxxxx

On Mon, 31 Dec 2001, Philippe FREMY wrote:
> If you plan to write a Freeciv client, it should be very easy to port Gtk
> code to Qt. I have done that a few times (Vim, Klotski, various stuff) and
> it is a piece of cake :-)) See for example 
> http://klotski.berlios.de/kde/cmp-toolkits.html for a few hints.
It's not just a new freeciv client. A whole new architecture. Fully
object-oriented Server, Client and Ai, including scriptable ai, for
example. The current C architecture really gets to the limit there, IMO,
although not everyone on the freeciv mailing list will agree with me
here. 

Someting else: Is scripting easy in Qt? Have you done it in Boson? Would
you recommend PyQt? Or write the whole app in PyQt? As this is one of the
main considerations for a new architecture, I'd be interested in this part
specifically.

-- 
Gregor Zeitlinger      
gregor@xxxxxxxxxxxxx



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