[Freeciv-Dev] Re: PATCHES: AI cleanups (PR#1176)
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--- Raahul Kumar <raahul_da_man@xxxxxxxxx> wrote:
>
> Eek. I thought I fixed that. Thanks for the save G. By the way, the
> reason I did not employ igter_speedup was that a certain someone
> suggested sending
> in unit_move_turns by itself. The igter stuff is a patch by itself,
> when that is accepted I will go ahead and change move_rate *= to
> igter_speedup.
Yes I know, I gave more or less conflicting requests :(
But the line
if (igter) move_rate *= SINGLE_MOVE
is plain WRONG, much worse than
if (igter) move_rate *= 3;
Just imagine what happens if somebody changes SINGLE_MOVE...
So I just wouldn't want your patches to be potentially buggy, just write
if (igter) move_rate *= (SINLGE_MOVE/MOVE_COST_ROAD)
And later when you introduce IGTER_SPEEDUP you can change this line
again.
And the comment should go to the place where you define IGTER_SPEEDUP,
that would be the best, I feel.
> So for now I will just add some lines as comment
>
> // FIXME: IGTER units should have their move rates multiplied by
> igter_speedup
> // Note: actually, igter units should never have their move rates
> multiplied.
> // The correct behaviour is to have every tile they cross cost 1/3 of a
> movement
> // point.
>
> Good comment? No, the comments in the code will not be C++ style, I
> just
> happen to like that style.
I agree it is nice.
G.
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