[Freeciv-Dev] Re: PATCHES: AI cleanups (PR#1176)
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--- Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx> wrote:
> --- Raahul Kumar <raahul_da_man@xxxxxxxxx> wrote:
> >
> > Eek. I thought I fixed that. Thanks for the save G. By the way, the
> > reason I did not employ igter_speedup was that a certain someone
> > suggested sending
> > in unit_move_turns by itself. The igter stuff is a patch by itself,
> > when that is accepted I will go ahead and change move_rate *= to
> > igter_speedup.
>
> Yes I know, I gave more or less conflicting requests :(
>
> But the line
>
> if (igter) move_rate *= SINGLE_MOVE
>
> is plain WRONG, much worse than
>
> if (igter) move_rate *= 3;
>
> Just imagine what happens if somebody changes SINGLE_MOVE...
>
> So I just wouldn't want your patches to be potentially buggy, just write
> if (igter) move_rate *= (SINLGE_MOVE/MOVE_COST_ROAD)
>
> And later when you introduce IGTER_SPEEDUP you can change this line
> again.
>
>
> And the comment should go to the place where you define IGTER_SPEEDUP,
> that would be the best, I feel.
>
> > So for now I will just add some lines as comment
> >
> > // FIXME: IGTER units should have their move rates multiplied by
> > igter_speedup
> > // Note: actually, igter units should never have their move rates
> > multiplied.
> > // The correct behaviour is to have every tile they cross cost 1/3 of a
> > movement
> > // point.
> >
> > Good comment? No, the comments in the code will not be C++ style, I
> > just
> > happen to like that style.
>
> I agree it is nice.
>
> G.
>
>
Ok, I am resending the patch with 3 instead of SINGLE_MOVE. I don't think it
really matters that much, I'll be getting rid of it anyway with my next igter
patch. The comments I just added is only for the moment. That comment will be
moved to the correct spot by the igter patch(which will also get rid of the
3 I just added again).
I wes hoping for some comments on the correct warmap behaviour. You seem to
have
decided that the current method of multiplying the move rate of igter units by
3
is better than 1/3 move costs per tile. I'd just like to know your reasons for
that decision.
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unit_move_turns.diff
Description: unit_move_turns.diff
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