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[Freeciv-Dev] Re: libadvkdegames (was qt)
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[Freeciv-Dev] Re: libadvkdegames (was qt)

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To: gregor@xxxxxxxxxxxxx, Gregor Zeitlinger <zeitling@xxxxxxxxxxxxxxxxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>, KDE games development <kde-games-devel@xxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: libadvkdegames (was qt)
From: Andrew Sutton <ansutton@xxxxxxx>
Date: Fri, 28 Dec 2001 12:35:23 -0500

On Friday 28 December 2001 12:23 pm, Gregor Zeitlinger wrote:
> On Thu, 27 Dec 2001, Neil Stevens wrote:
> > On Wednesday December 26, 2001 03:15, Vasco Alexandre Da Silva Costa 
wrote:
> > > If you do want to make a QT client port, IMHO you should make it for
> > > KDE and dispel any other porting considerations you may have.
> >
> > Plus there are multiple KDE developers who would be more than happy to
> > help. :-)
>
> Interesting: That's something I was thinking of as well. Maybe this would
> be a good idea for freeciv 2. I was looking into kde games development a
> little bit. Boson was one of the projects that attracted my attention. It
> is a mulitiplayer, client-server archtecture and has maps and units, too.
> That fact that it's real-time shouldn't matter too much. The web page was
> over a year old, though the KDE news tells me that the developers are
> still active...
> Anyways, since both projects (and possibly much more) have such a broad
> base in common, it might be worth developing a library for it (maybe on
> top of anther one like ACE?) The server part should be independent from
> the Qt GUI (that's what the Boson developers wanted as well), the client
> can be Qt, I think. I hope the Boson develpers are on this list...

good thoughts :) i hadn't thought about trying to rope in other game 
projects. i really do like the idea for a generic map/unit library though :) 
ACE would probably be a great portability layer since it runs on damn near 
everything, but that would mean that players needed to have the ACE binaries 
installed to run the server (AFAICT the only "possible" drawback). but ACE is 
also OS independent and doesn't suffer the influences of KDE, GNOME or 
Win32 user environments...

> The hope is to make development of complex games easier and to get more
> people to the common code. Maybe this is also the way to bring back
> FreecivAC and the like back to Civ. The best we can hope for, IMHO, is the
> get freeciv into standard KDE distributions thus reaching a much broader
> audience. If combined with the GGZ (gnu gaming zone), it should make for a
> nice replacement for MS gaming zone and the like....

that would be nice.

if anybody else is interested, how would we go about doing this?

andy


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