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[Freeciv-Dev] Re: Changing interface for generate_warmap (PR#1108)
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[Freeciv-Dev] Re: Changing interface for generate_warmap (PR#1108)

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To: jdorje@xxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Changing interface for generate_warmap (PR#1108)
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Thu, 13 Dec 2001 18:34:05 +0000 (GMT)

 --- Jason Short <vze2zq63@xxxxxxxxxxx> wrote: 
> Gregory Berkolaiko wrote:
> >>Nobody needs to know the internals of struct move_cost_map. You can
> >>move this from gotohand.h to gotohand.c.
> > 
> > yes.
> 
> Only if you want to start passing around void* variables to refer to
> the local move_cost_maps.

I can leave struct move_cost_map; in gotohand.h
and actually define it only in gotohand.c (I just checked it works)


> >>This way the access calls doesn't need to be changed if you use a
> >>local warmap.
> > 
> > True.  But I thought changing access calls is a good thing.  At least
> for
> > testing: I suspect in few instances a wrong warmap is used.
> > 
> > You asked for incapsulation, didn't you?
> 
> I don't understand what Raimar is saying.  Why will the current 
> interface Gregory has not be extensible?  Just pass in a local warmap 
> instead of NULL, and it'll use that variable instead.  Of course,
> you'll have to initialize it separately - but that's probably a good
> thing; if
> you have a warmap for each city you don't want to free and re-malloc 
> each time you generate a new one.

I agree completely (this is why I made it this way).

> This patch looks to me like a step in the right direction.  By 
> encapsulating accesses to the global warmap structure, it allows local 
> warmaps to be used later.  The only problem is it's so long...

If it is "provisionally" accepted (that is we agree on all details of the
interface), I will invest as much effort as will be needed, including
splitting the patch.

G.

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